Cause_motion

http://premon.fbk.eu/resource/fn15-cause_motion an entity of type: Concept

An Agent causes a Theme to undergo directed motion. The motion may be described with respect to a Source, Path and/or Goal. In contrast with Placing, the Goal of motion is not emphasized. For many of these words (cast.v, throw.v, chuck.v, etc.), the Agent has control of the Theme only at the Source of motion, and does not experience overall motion. For others (e.g. drag.v, push.v, shove.v, etc.) the Agent has control of the Theme throughout the motion; for these words, the Theme is resistant to motion due to some friction with the surface along which they move. (They thus differ from the words of the Carrying frame in that they are supported by this surface, rather than a Carrier.) This frame contrasts with the following frames which talk about an Agent changing a Theme's position with respect to a landmark (either Source or Goal): In Placing, the figure (Theme) is profiled as the object, and ends up on the ground (Goal). Joyce placed the flowers onto the bed. In Filling, the ground (Goal) is profiled as the object, and the figure (Theme) ends up on the ground (Goal). John filled the box with old toys. In Removing, the figure (Theme) is profiled, and is removed from the ground (Source). Jennifer removed the flowers from the bed. In Emptying, the ground (Source) is profiled and the figure (Theme) is removed from it. Jason emptied the box of the old toys .
xsd:dateTime 2001-02-07T13:12:10+01:00 
Cause_motion 
xsd:int 55 

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