Attempt_means
http://premon.fbk.eu/resource/fn17-attempt_means an entity of type: Concept
An Agent attempts to achieve a Goal using some Means. John tried using a crowbar to open the door. They tried opening the window in order to rob the store. Very frequently, an entity involved in a Means action stands in for the Means, and similarly a Goal may be metonymically expressed with an entity related to a Goal situation: John tried a crowbar on the door. They tried the window in order to rob the store. Unlike the Attempt frame, the Means is focused upon, and the Goal is often implicit. This frame answers the question of how something is to be attempted, rather than what is being attempted. The frames can be most reliably distinguished by paraphrasing a sentence with "give X a try", since "give try" belongs only in this frame.
xsd:dateTime
2009-05-04T18:58:29+02:00
Attempt_means
xsd:int
2132