. . . . . . . . . . . . . . . . . . . . . . "5"^^ . "Causation" . . . . . . "2001-02-07T13:11:40+01:00"^^ . . . . . . . . . . . . . . . . . . "A Cause causes an Effect. Alternatively, an Actor, a participant of a (implicit) Cause, may stand in for the Cause. The entity Affected by the Causation may stand in for the overall Effect situation or event. Those frames that inherit the Causation frame have as their background the idea that some event is responsible for the occurrence of another event (or state). In the inheriting frame, typically an FE like Agent or Causer is proposed in the place of the Actor, but in the daughter frames, as in this frame, the Actor is semantically dependent on the idea of a Cause (an event or state-of-affairs) that the Actor is a participant in. Similarly, most inheriting frames profile only the Affected entity, not the full Effect situation which is often incorporated into the frame or the particular target. So, for example, paint.v in the Filling frame entails the final situation of something (the Affected) being covered in paint (the Effect). He made me angry. If such a small earthquake causes problems, just imagine a big one! The strange mutations of the rumor mill in the end led to it being said that he was actually a woman. You 've made it impossible to continue! The ending left me feeling kinda empty."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . .