. . . . . . . . . . . "Desirability" . . . . . . . . . . . . . . . "354"^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "2002-06-13T14:24:22+02:00"^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . "This frame concerns an Evaluee being judged for its quality, i.e. how much it would probably be liked. In many cases, the Evaluee is implicitly judged good or bad relative to other instances of its type. The Evaluee's desirability is determined by one or more Parameters, which are scalar properties of the Evaluee. The evaluation may also explicitly be relativized to a set of Circumstances, a Comparison_set of entities that belong to the same class as the Evaluee, or an Affected_party. The Degree of goodness or badness may also be expressed. Note: With some targets, desirability is conventionally aligned with quantity, i.e., GOOD is MORE. The view was astonishing. On clear days, the view was excellent. The book is astounding in its scope. The games have been awful for the team."@en . . . . . . . . . . . . . . . . .