Behavior
http://premon.fbk.eu/resource/fn16-mental_property@behavior an entity of type: Concept
The Behavior refers to any action, utterance, belief, or artifact thereof on the basis of which a mental property is attributed to the Protagonist. The meaning of the English word behavior should not be taken to constrain the identity of this frame element too much---conceptually, this frame element includes things that would not normally be described using the word behavior. Note the following examples: That was a stupid mistake. The manager made a few stupid remarks and then sat down. What a stupid book! It's stupid to think that everything will improve.
xsd:dateTime
2001-02-07T13:11:57+01:00
Behavior
xsd:int
121
Behv