Trap
http://premon.fbk.eu/resource/fn17-trap an entity of type: Concept
A Deceiver sets up a Trap in order to cause a Victim to have an incorrect understanding about a situation. The Deceiver anticipates that this will lead the Victim to take a course of action (including doing nothing) which causes the Victim harm. Setting a trap for your opponents is usually a good strategy. It's a trap!
xsd:dateTime
2011-07-15T21:46:26+02:00
Trap
xsd:int
2578